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But they sell it as a "cooperative survival horror".
I know fast paced is good for this, but from what I've seen it looks more and more like it will be another "hold you finger on Mouse1 and run backwards until they're all dead" style of game. That isn't survival horror.
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'co-operative survival horror'
Co-operative - Meaning working together with others. Which is what you'll be doing. Survival - Meaning living, staying alive. In this case surviving against a wave of infected. Horror - to scare, or frighten. Infected will be popping out left,right and centre, sure to get your heart pounding I fail to see the problem.
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Yes, that is what you think of, but just because most Survival Horrors have been like that in the past, doesn't mean that to be a survival horror a game has to be slow with lots of ammo conservation. Nowhere in the words "Co-operative Survival Horror" do I see where it mentions being slow or ammo conservative.
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I agree with comrade Reginald.
Also, what's the problem with 'running backwards spraying bullets' Did you want it to be 'shoot as few things as you can while continuously ducking in-and-out of cover'? See, when I sum up game genres like that I can make them sound lame too.
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Who said anything about ducking behind cover and only shooting as few things as possible?
You just have to be sensible and not use a whole clip on three basic enemies. You know, like using the very rare skill of aiming... Besides, what place does cover have in a game where the enemies are trying to melee you? Sure, you can make the genre sound gay, but you can't do it without twisting it beyond what it is. As for what you said Reg, isn't that what defines something? Dogs are called dogs because that's what they have been in the past. That doesn't mean I can get a cat and call it a dog does it?
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I see what you mean but by that standard almost any shooter with a supernatural enemy is a survival horror, you have to survive and your enemies are of the horror nature.
Take Half-Life 2, there are alien enemies and you have to survive, yet it is not classes survival horror. The thing I guess I'm saying is L4D is looking more like your average zombie shooter + cooperative... If certain things do not characterise a genre then is it really a genre?
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