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That you are right. But at least it's not as character-centric as Metal gear Solid is. It'd be good if they made the set pieces with NPC's skippable with a click of the mouse. Especially if you're playing through a second (or more) time. You don't need to listen to the same shit (again) to follow the story.
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I liked it how in the original HL you could either choose to listen to them or give them a face full of crowbar and stroll off.
In HL2 it would've been hell, espiecally with all the episodes, to allow the player kill whichever NPC they see fit, but i do hate it how it's like Move from battle; Listen to NPC; NPC unlocks door, presents you with weapon, moves something, unlocks secret exit; go on your way; Still, the NPC encounters arn't as bad as Mass Effect [TOO MANY GODAMN WORDS] (but atleast Mass Effects are skippable) |
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